![]() Having Strike Crafts is good at penetrating shields before the main fleet clashes with the enemy. This ship design has one thing going for it, range. This is very useful if you want to sprinkle in brawlers and chew through enemies’ armor and shield, exposing the hull for the rest of the fleet to take care of. On the other hand, Disruptors have a 100% Shield and 100% Armor bonus damage. Autocannons have a bigger overall balance of damage and can be good all-rounders. It will usually carry Disruptors or Autocannons that will deal significant damage. This ship is massively buffed in the recent 3.6 Orion patch. Furthermore, Artillery now has a minimal range of attack and if a ship gets too close, it will stop firing, which can be devastating if you’re facing a Brawler-type fleet with Artillery. Since there is a tendency to stack up the Evasion of almost every early game ship, you will find that a hard long-range weapon isn’t so viable anymore. Artillery DestroyerĪrtillery Destroyers are solid, but the extra range you get with the Artillery Bow weapon doesn’t do well against a lot of Evasion. There are a lot of alternatives like the Plasma Cannon which can chew through shields. If the enemy stacks a lot of armor shields against your Autocannons, you will deal almost zero damage to them. Keep in mind one thing, Autocannons are very weak against armor. Similar to a brawler, Gunship Destroyer usually runs with a good DPS weapon and is the barebones of a Destroyer army. Having some percentage of Picket Destroyers will make your fleet more powerful since nowadays it’s better to have a big mixture of ships in the fleet, rather than 2 types of ships with a 80/20 ratio. Destroyer Ship Design Picket DestroyerĮven though the Picket ships are not viable alone, they can be added to any fleet and give you that edge. Also, keep in mind that having a lot of Frigates is not very effective against swarm of Corvettes, and are outclassed by Crusiers in every regard. They can be effective against larger ships, but not too much. Since it has damage multiplayer based on targets’ Ship Size, the basic rule applies here: The bigger they are, the harder they fall. There is one thing that the Frigate does the best, and that’s taking on big targets. With the 80/20 ratio of these two designs, you will have a very good formation that is hard to beat in the early stages of the game. While missiles are extremely powerful, they can be hard countered by Guardian Point-Defense systems that the Picket Ship Corvettes have. Having just 15-20% of Picket Ship Corvettes will certainly make your Corvette fleet much stronger. Keep in mind that the Marauder Missles don’t have too much armor damage and are prone to Artillery strikes, so that’s where the next interaction of the Corvettes comes in. The Marauder missiles have solid damage and a very good range for combat engagement. With the introduction of a lot of new mechanics, modifiers, and ship types, the way you will need to go about designing your ship has changed a lot.įleet Relative Power Table By BetelgeuseNotOp From RedditĬorvette Ship Design Interceptor Corvette A lot of things are very different and what worked before, will almost certainly not work now. While it’s tough to flesh out the optimal build, below is a table with a good reference of what a Stellaris ship design should look like in the current state of the game.įleet Loadout Table By FromLackOfLead From RedditĮven though the Stellaris ship design system isn’t perfect yet, it is a massive improvement from the previous versions. Furthermore, it influences the pace of the game and the choices you make ( ascension perks, planet management, origins, etc.) in the key points of the scenario. This all makes the midgame battles much more dynamic and you will need to be able to utilize almost every ship class there is. Also, now it’s very important to have a mixture of things instead of focusing on one specific ship role. You can actually keep some of your Crusiers and Destroyers into the late game. ![]() ![]() Furthermore, the mid-game ship classes like Destroyers and Cruisers were obsolete when the Battleships came, so it wasn’t very worth even buying the. It was a long waited change since the meta seemed to be amassing Battleships with Neutron Launcers and going through the game mindlessly. Since patch 3.6 Orion, Stellaris ship design has had a massive rebalance, and with that the combat system and the overall pace of the game.
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